home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
scregg.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-04-04
|
9KB
|
262 lines
/***************************************************************************
Eggs
Very similar to Burger Time hardware (and uses its video driver)
driver by Nicola Salmoria
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
/* from vidhrdw/btime.c */
void btime_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
int btime_vh_start (void);
void eggs_vh_screenrefresh (struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( btime_mirrorvideoram_r );
WRITE_HANDLER( btime_mirrorvideoram_w );
READ_HANDLER( btime_mirrorcolorram_r );
WRITE_HANDLER( btime_mirrorcolorram_w );
WRITE_HANDLER( btime_video_control_w );
static struct MemoryReadAddress eggs_readmem[] =
{
{ 0x0000, 0x07ff, MRA_RAM },
{ 0x1000, 0x17ff, MRA_RAM },
{ 0x1800, 0x1bff, btime_mirrorvideoram_r },
{ 0x1c00, 0x1fff, btime_mirrorcolorram_r },
{ 0x2000, 0x2000, input_port_2_r }, /* DSW1 */
{ 0x2001, 0x2001, input_port_3_r }, /* DSW2 */
{ 0x2002, 0x2002, input_port_0_r }, /* IN0 */
{ 0x2003, 0x2003, input_port_1_r }, /* IN1 */
{ 0x3000, 0x7fff, MRA_ROM },
{ 0xf000, 0xffff, MRA_ROM }, /* reset/interrupt vectors */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress eggs_writemem[] =
{
{ 0x0000, 0x07ff, MWA_RAM },
{ 0x1000, 0x13ff, videoram_w, &videoram, &videoram_size },
{ 0x1400, 0x17ff, colorram_w, &colorram },
{ 0x1800, 0x1bff, btime_mirrorvideoram_w },
{ 0x1c00, 0x1fff, btime_mirrorcolorram_w },
{ 0x2000, 0x2000, btime_video_control_w },
{ 0x2001, 0x2001, MWA_NOP },
{ 0x2004, 0x2004, AY8910_control_port_0_w },
{ 0x2005, 0x2005, AY8910_write_port_0_w },
{ 0x2006, 0x2006, AY8910_control_port_1_w },
{ 0x2007, 0x2007, AY8910_write_port_1_w },
{ 0x3000, 0x7fff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( scregg )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
PORT_BIT( 0x30, 0x30, IPT_UNKNOWN ) /* almost certainly unused */
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x06, 0x04, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "30000" )
PORT_DIPSETTING( 0x02, "50000" )
PORT_DIPSETTING( 0x00, "70000" )
PORT_DIPSETTING( 0x06, "Never" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) /* almost certainly unused */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) /* almost certainly unused */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) /* almost certainly unused */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) /* almost certainly unused */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x80, "Easy" )
PORT_DIPSETTING( 0x00, "Hard" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
3, /* 3 bits per pixel */
{ 2*1024*8*8, 1024*8*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
256, /* 256 sprites */
3, /* 3 bits per pixel */
{ 2*256*16*16, 256*16*16, 0 }, /* the bitplanes are separated */
{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 1 }, /* char set #1 */
{ REGION_GFX1, 0, &spritelayout, 0, 1 }, /* sprites */
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? (hand tuned) */
{ 23, 23 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_scregg =
{
/* basic machine hardware */
{
{
CPU_M6502,
1500000,
eggs_readmem,eggs_writemem,0,0,
interrupt,1
}
},
57, 3072, /* frames per second, vblank duration taken from Burger Time */
1, /* single CPU, no need from interleaving */
0,
/* video hardware */
32*8, 32*8, { 1*8, 31*8-1, 1*8, 31*8-1 },
gfxdecodeinfo,
8, 8,
btime_vh_convert_color_prom,
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE,
0,
btime_vh_start,
generic_vh_stop,
eggs_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
ROM_START( scregg )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "scregg.e14", 0x3000, 0x1000, 0x29226d77 )
ROM_LOAD( "scregg.d14", 0x4000, 0x1000, 0xeb143880 )
ROM_LOAD( "scregg.c14", 0x5000, 0x1000, 0x4455f262 )
ROM_LOAD( "scregg.b14", 0x6000, 0x1000, 0x044ac5d2 )
ROM_LOAD( "scregg.a14", 0x7000, 0x1000, 0xb5a0814a )
ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "scregg.j12", 0x0000, 0x1000, 0xa485c10c )
ROM_LOAD( "scregg.j10", 0x1000, 0x1000, 0x1fd4e539 )
ROM_LOAD( "scregg.h12", 0x2000, 0x1000, 0x8454f4b2 )
ROM_LOAD( "scregg.h10", 0x3000, 0x1000, 0x72bd89ee )
ROM_LOAD( "scregg.g12", 0x4000, 0x1000, 0xff3c2894 )
ROM_LOAD( "scregg.g10", 0x5000, 0x1000, 0x9c20214a )
ROM_REGION( 0x0040, REGION_PROMS )
ROM_LOAD( "screggco.c6", 0x0000, 0x0020, 0xff23bdd6 ) /* palette */
ROM_LOAD( "screggco.b4", 0x0020, 0x0020, 0x7cc4824b ) /* unknown */
ROM_END
ROM_START( eggs )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "e14.bin", 0x3000, 0x1000, 0x4e216f9d )
ROM_LOAD( "d14.bin", 0x4000, 0x1000, 0x4edb267f )
ROM_LOAD( "c14.bin", 0x5000, 0x1000, 0x15a5c48c )
ROM_LOAD( "b14.bin", 0x6000, 0x1000, 0x5c11c00e )
ROM_LOAD( "a14.bin", 0x7000, 0x1000, 0x953faf07 )
ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
ROM_REGION( 0x6000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "j12.bin", 0x0000, 0x1000, 0xce4a2e46 )
ROM_LOAD( "j10.bin", 0x1000, 0x1000, 0xa1bcaffc )
ROM_LOAD( "h12.bin", 0x2000, 0x1000, 0x9562836d )
ROM_LOAD( "h10.bin", 0x3000, 0x1000, 0x3cfb3a8e )
ROM_LOAD( "g12.bin", 0x4000, 0x1000, 0x679f8af7 )
ROM_LOAD( "g10.bin", 0x5000, 0x1000, 0x5b58d3b5 )
ROM_REGION( 0x0040, REGION_PROMS )
ROM_LOAD( "eggs.c6", 0x0000, 0x0020, 0xe8408c81 ) /* palette */
ROM_LOAD( "screggco.b4", 0x0020, 0x0020, 0x7cc4824b ) /* unknown */
ROM_END
GAME( 1983, scregg, 0, scregg, scregg, 0, ROT270, "Technos", "Scrambled Egg" )
GAME( 1983, eggs, scregg, scregg, scregg, 0, ROT270, "[Technos] Universal USA", "Eggs" )